Call of Duty: World At War


Genre: Action
Play modes: Solo Internet LAN
Developer Treyarch
Publisher Activision
Distributor Activision
Release: Friday, November 14, 2008

Call of Duty: World At War Review

Intro

We understand that Treyarch developers, already responsible for making Call of Duty 3, have decided to revert to the original context of the series, the Second World War.

The presentation orchestrated by members of Treyarch present for the occasion, began with a few remarks. Among them, an ad size: Call of Duty to come will no longer be numbered but will become a sub-heading, and the fifth opus shows an example. Call of Duty: World At War, because his name, it has benefited from two years of development, .

The beginning

On this last point, the first mission presented did not really reassured. In the shoes of an American soldier, prisoner of the Japanese troops. This should be first to go through a scene of a summary executions particularly savage, before launching the assault on a beach in the company of reinforcements. In short, we hope that an introduction to the corridors of these clashes before the start of the game in its final version and that developers will finally decide to deal with this terrible conflict other than as a mere pretext.

The first environment is visually very pleasant…
The irritation overcome, we can dwell on the realization of this first environment. Likewise, the city devastated by bombs, only environment presented on the Russian side of the campaign, particularly in providing details and other effects of particulate offered a playground of more credible.
Similarly, it still expects that the Call of Duty series finally decides to raise the level of interactivity of its surroundings. Without being completely frozen, sets noticed missing still life, blamed a physics engine that promises to be once more fairly lazy. We are nevertheless remained in a good overall impression and let us not forget that this was a far from being finalized. It can therefore suspect Treyarch for putting the package on the first level and a little less for more …

Modem Warfare

The first bullets exchanged we have offered a small glimpse into the gameplay of the title. Again, we must not expect major changes.
The developers have indeed provided some have implemented changes such as those introduced in the fourth opus.

Multiplayer?

World At War will offer the opportunity to cooperate to four players throughout the campaign whatsoever offline, split screen or online. A mode called a body and cry by the owners of Modern Warfare, and they can finally enjoy with this fifth dimension. This cooperative mode will also account the grade earned by players in multiplayer classic (deathmatch, etc.). And balance the challenge proposed strengthening the enemy troops. So much for the moment everything that Treyarch and Activision have kindly announced their title

Conclusion

First meeting mixed with the title of Treyarch. Call of Duty: World At War should ensure as planned without too essential to depart from the specifications of the series.
The action, great show, all provided by an large arsenal. Nevertheless, it is hoped that the promises made during this presentation, including about artificial intelligence, to be implemented and that the title gets a scenario smart enough to make us forget the horrible slump ideological Opus precedent. Finally, to cross our fingers for a return to the multiplayer arrivals in addition to a cooperative mode that is expected at the turn.

Screenshots

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